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Overlaying play with condescending tips and tricks would admittedly have been a mistake, but some kind of opt-in hints system would greatly extend Vizati’s life for those who find it harder to find their rhythm.
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Likewise, if you get stuck on a particular level, all you have for help is your own noggin. Given that Vizati‘s only punishment for failure is replaying the level in question, that’s perhaps not too bad a set-up, but play would certainly benefit from a more extensive introduction. It makes the early stages a case of learning through doing.
VIZATI GAMEPLAY HOW TO
The tutorial – which takes the form of a few succinct info-laden tiles before play begins – makes the mistake of telling you how to control play without letting you know why you’re doing what you’re doing. Likewise, even if matching squares are in close proximity, a quick nudge or two can prove fruitless at times.Įven though it all appears self explanatory, Vizati isn’t especially forgiving for newcomers. While it’s always tempting to mix things up majorly by tipping or flipping the main square, this can often be more trouble than its worth. Success comes from finding the right balance from level to level. Sometimes this is all that’s needed to shuffle the pack just enough to bring the colors together, each match up disappearing when in contact and clearing the way for further links. If a 90 degree turn isn’t enough, however, it’s also possible to flip the entire map 180 degrees, sending the blocks falling from floor to ceiling in one short move.īut if only a subtle shift is required, Vizati also lets you give the squares a quick jolt, causing each and every block – where possible – to shift one square left or right. Naturally, doing so also results in the squares inside to reacting to gravity, their position and order shifting in the most dramatic fashion. Tipping is probably the most common move tapping left or right on the keyboard or clicking either side of the main square with the mouse causes it to tip 90 degrees in your chosen direction.

The problem is, there are only a set few things you can do to shift the blocks around. The squares themselves come in groups of three -albeit jumbled up across the map, so Vizati’s challenge comes from managing to link them up in their respective trios without the other blocks getting in the way.
