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Spelltower problems
Spelltower problems













spelltower problems

Functionally, you’re still creating words by connecting letters in a jumble forwards, backwards, diagonally, or criss-cross and all the basics of the original SpellTower remain. It’s just the sort of thing you need to experience firsthand before all the little details and improvements start to pop out at you. Well as it turned out, there was room for improvement and it actually was possible to make an even better version of SpellTower.

spelltower problems

So when Gage announced SpellTower+ (Free), a revamped version of the game, for release this week, I sort of had to ask myself: Why? How do you improve on a game that was pretty close to perfect already. It has stood the test of time, and even today, stands as one of the best word games on mobile. Over the years numerous new features and new modes have been added to SpellTower, and Gage has been great about keeping the game updated to ensure it would still work on new versions of Apple’s hardware and software. It might not have even been the first word game to mix those elements together, but as we’ve come to find from all of Gage’s games over the years, SpellTower pulled it off with a level of style and polish that was pretty unmatched even in the crowded word game genre on mobile. Its concept was pretty simple: Mix the word searching mechanics of Boggle with the block-removal mechanics of Tetris. Zach Gage’s original SpellTower launched almost a decade ago, back in November of 2011. If you disagree with what we’ve chosen, let’s try to use the comments of these articles to have conversations about what game is your game of the week and why. These picks might be controversial, and that’s OK.

spelltower problems

Instead, it’s more just us picking out the single game out of the week’s releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one. Now, before anyone goes over-thinking this, it doesn’t necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable “best" thing. The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to.















Spelltower problems